Snook
  • Snook
  • Ontology
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  • Gameplay
    • Motivation for playing
    • The essentials
      • Stock-up, get some snooks
      • Basic game mechanics
      • Less basic, but still pretty basic
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    • Money Fundamentals
    • Economy Fundamentals
    • SNK Cash Flow Analysis
      • SNK Inflow
        • Minting snook-NFTs
        • Resurrecting deceased snooks
        • Activity-tied Staking
      • SNK Outflow
        • PPK Rewards
        • Ladder Prize Pool
    • Trait Economy
      • Trait Inflow & Outflow
      • Balanced Supply and Demand
      • Implications - Role Strata
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  1. Economy and Gameplay

Trait Economy

PreviousLadder Prize PoolNextTrait Inflow & Outflow

Last updated 2 years ago

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Raison d'ĂȘtre and Economic Trait Taxonomy

We could have called it the Special Skin economy. However, from a purely economic POV, the fundamental unit of measurement on the NFT side of the economy is the Trait. In fact, from that POV, Special Skins, or snooks are nothing more than Trait repositories.

There are several ways of getting Traits. None is free. Acquiring Traits demands investment of time, work and sometimes money (although Snook is not a very welcoming environment for those who think that money alone can be a sustainable source of progress).

Integrated view of the Snook Economy

Integrated View of Key Economic Dynamics