> For the complete documentation index, see [llms.txt](https://whitepaper.playsnook.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.playsnook.com/ontology/special-skins.md).

# Special Skins

Special Skins are hidden assets that get unlocked when a player collects a certain combination of Traits. Once that happens and the final needed Trait is collected, the snook changes into the Special skin - a complete, themed, and awesome looking snook design. Every Special Skin has a three-level Star rank. The order of collecting the Traits doesn't matter and that there is no such thing as "feeling full" so you don't need to collect more Traits. You always want more Traits. More about that in [Gameplay ](/gameplay.md)below.

![](https://lh5.googleusercontent.com/ln28W2SfuEckcYgYELaTkYV9dYhUOGGlmg5M3Ds3-kkfdLSf7SoSlR9Q_UgwD0h-ejUNjHxksWJNNGTxj-m4FH4A7z02wGEoccxjFIJqSlCrKFGzO530lRqfq32MldR_couPiHB2RO1OeH8Eow)


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