In addition to their in-game utility, Traits serve as Snook’s fundamental, unpegged vehicle for storing monetary value. Fundamental because when they are aggregated, in specific combinations, in a snook-NFT, they form a compound unpegged vehicle for storing monetary value, the Special Skin. If this seems to be a bit vague, please read on. We elaborate on these terms below and especially in Economy and Gameplay.
In the game Traits appear encased in semi-translucent prisms or spheres.
Traits can be assigned to different parts of the snook based on a secret Neo-Ophidian Neural Yotta-Byte Integrated Zeta (Ness).
Excuse me! You dropped something.
A freshly minted snook comes with one random Trait. When a snook dies in the game it leaves in its wake all the orbs it consumed, and sometimes, not always*, Traits**.
*There’s a probability function that determines the chance, type/s and number of Traits that will be dropped. What’s the function, you ask? It’s N(ON)=Ya[B/SN(ess)].
** It is possible, that a snook will posthumously drop more than a single Trait selected at random, or even all of its Traits. That’s because the probability function is applied independently to each of the snook parts.